Job Description As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game. What you’ll do: Build user-friendly character rigs in 3DS Max ; Develop efficient skinning , deformation, and control systems; Ensure clean export and integration into the game engine ; Support and improve animation pipelin…
UbisoftActive opening
Senior Character Rigger - [Rainbow Six Siege]
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3ds maxrigginganimationskinningdeformationgame engines
UbisoftSenior Character Rigger - [Rainbow Six Siege]
Apply to this job