CommutatusListing closed

Senior UX/UI Designer

KA, INSeniorFound Aug 4
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ui designux designdesign systemsmentoringclient communicationfigma

Reality Check — is this you?


Have you shipped enough real products to know which design decisions actually matter and which are just a matter of taste?

Do you get satisfaction from building a design system that other people can use without asking you questions?

Can you sit in a client call, hear a half-formed request, and leave with a clear problem statement everyone agrees on?

Do you enjoy making other designers better — reviewing their work, unblocking them, raising the bar without taking over the file?

Are you comfortable defending a design decision to an engineer, a founder, and a user in three different ways?

If you're nodding along, keep reading.

Summary


Commutatus is a digital product studio trusted by startups, corporates, and social organisations worldwide. We build platforms with speed, structure, and strategy. We work with diverse organisations, including AIESEC (https://aiesec.org/), Rajasthan Royals (https://www.rajasthanroyals.com/), Gehna India (https://www.gehnaindia.com/), Toyota Connected India (https://www.toyotaconnected.co.in/), Hispanic Star by We Are All Human (https://www.hispanicstar.org/), Tech to the Rescue (http://techtotherescue.org) and others (https://www.commutatus.com/clients). Catalyst, our own product-building framework, allows us to build and deploy products in days, rather than weeks or months. At the heart of it are our components, pre-designed & developed, that are used and updated as we add more projects into our repertoire.

We're looking for a Senior UI/UX Designer to own the design end-to-end for our most complex engagements, setting the direction, building the systems that maintain consistent quality, and mentoring the designers coming up behind you.

This is a senior individual contributor role with real leadership scope. You'll be the design lead on your projects and the person 2–3 junior and mid-level designers look to for guidance. You won't be managing headcount or writing performance reviews; you'll be raising the standard of the work.

What's expected of you


At a product level

  • Own design end-to-end on multiple concurrent projects — discovery through handoff and post-launch iteration
  • Translate ambiguous business goals into a design strategy, then into flows, wireframes, and high-fidelity screens
  • Build and maintain design systems that scale across products and teams — tokens, components, documentation, governance
  • Set and defend design direction with clear reasoning, not just strong opinions
  • Design for the full state space: edge cases, error states, empty states, loading, permissions, offline
  • Plan responsive and adaptive behaviour across breakpoints and platforms from the start
  • Run lightweight research and usability testing, and turn findings into concrete design changes
  • Define what "good" looks like for a project and hold the work to it through review

At a leadership level

  • Mentor 2–3 junior and mid-level designers — review their work, unblock them, and help them grow deliberately
  • Run design critiques that are useful, specific, and safe to be wrong in
  • Set and document design standards, file conventions, and handoff expectations for the team
  • Lead client-facing design conversations: present work, absorb feedback, and steer scope without losing the user
  • Partner with PMs and engineering leads on scoping, feasibility, and sequencing
  • Make the call when there isn't consensus, and explain the reasoning afterwards
  • Give feedback directly and receive it without defensiveness

At a craft level

  • Advanced Figma — variables, component APIs, complex auto layout, interactive prototypes, branching, library publishing
  • Keep files clean enough that someone else can pick them up cold
  • Produce specs and annotations that engineers can build from without a follow-up meeting
  • Stay current on how well-built products actually solve problems, and bring that back to the team
  • Share what you learn: — writeups, teardowns, internal sessions

Skills we're looking for


  • Strong portfolio of shipped products, with clear articulation of your role, the constraints, and the outcomes
  • Demonstrated ownership of a design system — not just using one, but building, documenting, and maintaining it
  • Excellent written and verbal communication; you can make a design argument in writing
  • Sharp visual craft: — layout, typography, colour, hierarchy, spacing, motion
  • Ability to break down vague, contested problems into clear flows and sequenced decisions
  • Comfort working directly with clients and senior stakeholders
  • Fluency with engineering constraints — you know what's expensive to build and why
  • Experience mentoring or leading other designers

Bonus points

  • Experience designing for multiple industries or in an agency/studio setting
  • Motion design, micro-interactions, or prototyping in code
  • Familiarity with no-code tools like Webflow, Framer, or Squarespace
  • Ability to leverage AI tools effectively within the design process
  • Experience defining and tracking design metrics

❤ Why you'll enjoy working here


  • Real ownership — you set the direction, not just execute someone else's
  • A front-row seat to product building across multiple industries
  • Collaborative teams that value clarity and craft
  • Trust-based culture with genuine autonomy
  • Room to shape how design works here, not just how it looks
  • Supportive, friendly team

✅ Requirements


  • 3+ years of UI/UX design experience, with at least 1 year at a senior level
  • A portfolio demonstrating end-to-end product work and clear design thinking
  • Evidence of design system ownership
  • Experience mentoring or guiding other designers
  • Comfort working in a fast-paced, structured, client-facing environment

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CommutatusSenior UX/UI Designer
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